/**
 *                            License
 * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS  
 * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). 
 * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.  
 * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR  
 * COPYRIGHT LAW IS PROHIBITED.
 * 
 * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND  
 * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE  
 * MAY BE CONSIDERED TO BE A CONTRACT,
 * THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED 
 * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 * 
 */
package com.lineage.server.model.skill.executor;

import com.lineage.server.model.L1Character;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.skill.L1SkillExecutor;
import com.lineage.server.packetserver.S_SkillIconAura;

/**
 * Class <code>BlessOfFire</code> 精灵魔法:烈炎气息 (40/0).
 * 在持续时间内，施法对象的近距离攻击力+5
 * 
 * @author jrwz
 * @version 2012-7-24下午03:56:50
 * @see com.lineage.server.model.skill.executor
 * @since JDK1.7
 */
public final class BlessOfFire extends L1SkillExecutor {

    /** 攻击力. */
    private static final int DMG = 4;

    /**
     * 取得实例.
     * 
     * @return 实例
     */
    public static L1SkillExecutor get() {
        return new BlessOfFire();
    }

    /** 精灵魔法:烈炎气息 (40/0). */
    private BlessOfFire() {
    }

    @Override
    public void execute(final L1Character user, final L1Character cha,
            final L1Character target, final int targetID, final int skillId,
            final int getBuffIconDuration) {
        if (cha instanceof L1PcInstance) {
            final L1PcInstance pc = (L1PcInstance) cha;
            pc.addDmgup(DMG);
            pc.sendPackets(new S_SkillIconAura(S_SkillIconAura.FIRE_BLESS,
                    getBuffIconDuration));
        }
    }

    @Override
    public void stop(final L1Character cha, final int skillId) {
        cha.addDmgup(-DMG);
        if (cha instanceof L1PcInstance) {
            final L1PcInstance pc = (L1PcInstance) cha;
            pc.sendPackets(new S_SkillIconAura(S_SkillIconAura.FIRE_BLESS, 0));
        }
    }
}
